About me

I'm Arjun, a game designer with 5 years of experience specializing in systems design, economies, progression, and live ops.
I started out in concept art, drawn to world building, character design, and the craft of visual storytelling, finding ways to communicate personality and place through imagery alone. Over time I picked up programming, then Unity, and eventually found my home in systems design.
That journey shaped how I work today. I enjoy prototyping ideas and building them out with attention to detail whether that's in Unity or Unreal and I naturally approach design from a player-centric lens, informed by a formal background in design.
Getting the feel right matters as much as getting the numbers right. I'm just as comfortable deep in a spreadsheet balancing an economy as I am sketching out a new mechanic. I care about understanding why something works for players, not just that it works.
Currently based in the Bay Area, looking for my next role.
Skills
Systems Design
Puzzle Design
Level Design
Game Design
UI/UX Design
2D/3D Game Asset Creation
Video Editing
Research
Player Psychology
Data Analysis
Usability Testing
Production
Agile Scrum methodology
Jira
Confluence
Tools / Software
Game Engine
Unity 3D
Unreal Engine 5
Visual / Motion Design
Figma
Adobe Photoshop
Adobe After Effects
Adobe Premiere Pro
3D
Blender
Audio
FL Studio
Audacity
Coding / Scripting Languages
C#
Python
Source Control
Git
Experience
Playsimple Games
Nukebox Studios
ZVKY Design
Game Designer - 5yrs
Owned end-to-end gameplay and live ops design for a F2P mobile word game “Crossword Jam” and “Word Trip” within PlaySimple's chart topping portfolio, delivering more than 50% LTV growth in the span of 4 years and sustained engagement across a multi million DAU player base.
Concept Artist - 9 mos
Created visual content including levels, characters, NPCs, and props adhering to style guidelines, while improving overall visual quality standards. Developed concepts for characters, environments, and backgrounds for several unreleased titles.
Concept Artist - 2.5yrs
Delivered end-to-end concept art across characters, environments, and props for multiple client projects, collaborating closely with producers, game designers, and 3D artists to ensure quality and fidelity to brief.
Education
National Institute of Design
College of Fine Arts
Masters in Digital Game Design
Bachelors in Visual Arts