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I’m a game designer specializing in systems that drive long-term engagement, retention, and monetization. My experience bridges both systems design (economy, progression, rewards, cadence) and feature design (daily rewards, collections, events, IAP), allowing me to build mechanics that feel great moment-to-moment while scaling smoothly over time.
 

I’ve shipped over 50 features, designed 500+ anagram puzzles, modeled complete economies, created standardized reward frameworks, built live event cadences, and improved PRD quality through clear logic, documentation, and collaboration with Engineering, QA, UX, Art, Animation and Product Managers.
 

I enjoy solving player-behavior problems, breaking down systems through competitive benchmarking, and designing loops, values, and flows that support sustainable player growth and business goals.

Personal Projects 2020 to 2025

Personal Projects 2018 to 2019

Projects 2010 to 2017

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