top of page
I'm a game designer specializing in systems, puzzles, and feature design across mobile and cross-platform games.

My experience of 4 years so far has focused on live mobile titles, where I’ve designed systems, events, level content, and reward loops that support long-term engagement and scalable live-ops.
 

I enjoy solving player-behavior problems, creating clear design documentation, and collaborating with cross-disciplinary teams to turn concepts into polished features and making prototypes in Unity / C# and Unreal engine.
 

I am currently based out of Bay Area, California.

Professional Projects

Personal Projects

Heli-Courier

madeInUnity.webp

A lightweight mobile prototype built in Unity.

You pilot a small helicopter to deliver packages across rooftops while managing movement and drop timing.

Personal Projects 2018 - 2019

Personal Projects 2010 - 2017

bottom of page